Among the various options like square, hexagon, point-to-point, etc., it exists another interesting way to develop the campaign map: the Offset Squares system, detailed in some blogs like:
– Bob Cordery\’s blog (http://wargamingmiscellany.blogspot.com.es/2009/05/operational-level-wargame-design-1-why.html) or
– MsFoy\’s blog (http://prometheusinaspic.blogspot.com.es/2013/05/the-man-who-killed-pythagoras-and-other.html)
|Offset squares system|
Following with this subject, mapping with offset squares, the excellent \»The Perfect Captain\» homepage (http://perfectcaptain.50megs.com/bfinder.html), details his own system, the so-called Battlefinder : The Campaign System.
|Battlefinder basee sheet that allows multiple combinations with
|Example of cards with Provender Points on the middle right.|
|First version: the inside of boxes reflects the type of terrain, the name of the area and the Provender Points on the bottom right. More like Battlefinder style|
|Second and last version (I hope so): it looks more like a map and not a cards style. Dark green represents forest areas.|
|The full area of Bavaria Campaign, from Ulm to Passau, and the Danube river on the center of the map. An example for the Excel worksheet for the main map.|
|The second Excel worksheet with the dummies (red squares)|
To be continued….
Note: As you suppose or know I\’m not native or english speaking so despite my old First Certificate degree, probably there will be some failure of the spanish translation so I beg patience and understanding if a word or meaning is not entirely correct what it should be.